A downloadable game

Buy Now$8.00 USD or more

Nonograms, also known as Hanjie, Griddlers, Picross, Japanese Crosswords, Japanese Puzzles, Pic-a-Pix, "Paint by numbers" and other names, are picture logic puzzles in which cells in a grid must be colored or left blank according to numbers at the side of the grid to reveal a hidden picture.

The numbers are a form of discrete tomography that measures how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.

Features:
- Currently have over 100+ pixel images (no more than 64x64 pixels).
- Designed for Android and iOS
- Zoom and pan the image
- Hold click and move (horizont or vertical) fill cells
- Autosave your work to continue later
- Easy to add new image and reskin
- Code is clean and professional.

Purchase

Buy Now$8.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $8 USD. You will get access to the following files:

Picross - Nonograms.unitypackage 3 MB
Picross - Nonograms.zip 3 MB

Comments

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(1 edit)

PSA - this doesn't work with the new versions of Unity.

(+1)

Would you be able to update the README file to include instructions on how to remove the pinch zoom and camera pan? Because at the moment when trying to click and drag to fill in multiple squares it's just dragging the image around and having to click each individual tile is noisy and annoying.

I'm also having trouble getting my own images into the game, I've saved them as black and white PNGs with no transparency, they're both only 5x5 pixels, and I've set the image properties in the inspector to match the example in the README but the game just sits on the loading screen.

If you want to disable zooming, comment out its code in the "SetZoom" function in the "PinchZoom.cs" file. To prevent the camera from moving, also comment out its code in the "PinchZoom.cs" file in the "Move" function.

Regarding uploading your images, are there errors in the log?

Hello! Thanks for your response, commenting out the sections of code worked, but it still won't allow me to fill multiple squares by clicking and dragging.

And Unity had somehow cleared the build settings, I just had to re-add the menu and game scenes to get it to work. 

The selection of cells occurs in the "Game.cs" file in the "UpdMous ()" function, the "IsMoveClick" variable is responsible for the fact that the movement is in progress.

And the fact that the unit cleared the settings is very unusual.